carry me
[Character animations]
Recorded fields
- Animation state
- Carried
- Selection weight
- 100
- Has Weapon L
- Either
- Has Weapon R
- Either
- Idle Chance
- 100
- Idle Time Max
- 40
- Idle Time Min
- 10
- Combat Mode
- Either
- Stealth Mode
- Either
- Stumble From
- Front
- Weather Type
- None
- L Leg Damage Ideal
- 90
- L Leg Damage Max
- 100
- L Leg Damage Min
- -99
- Play Speed
- 0.01
- R Leg Damage Ideal
- 90
- R Leg Damage Max
- 100
- R Leg Damage Min
- -99
- One-handed
- ✓
- Being Carried
- ✓
- Big Stumble
- ✓
- Blunt weapons
- ✓
- Delete Weapons
- ✓
- Hacker weapons
- ✓
- Heavy weapons
- ✓
- Idle
- ✓
- Action
- ✓
- Katanas
- ✓
- Loop
- ✓
- Normalise
- ✓
- Polearm
- ✓
- Reverse Looping
- ✓
- Sabre
- ✓
- Syncs
- ✓
- Unarmed
- ✓
- Layer
- upper
Zero and off values
- Max Speed
- 0
- Min Speed
- 0
- Move Speed
- 0
- Strafe Speed Max
- 0
- Carrying Left
- –
- Carrying Right
- –
- Delete Below Waist
- –
- Delete Body Head
- –
- Delete L Arm
- –
- Delete R Arm
- –
- Delete Root
- –
- Remove first spine
- –
- Delete Tail
- –
- Disabled
- –
- Disables Movement
- –
- Override Head
- –
- Override L Arm
- –
- Override R Arm
- –
- Prone
- –
- Relocates
- –
- Uses Left Arm
- –
- Uses Right Arm
- –