Broken Basket

[Buildings]

Parts1

Referenced by4

Towns and places: Debris Building 3

Building swaps: Replace with

Recorded fields

Build Materials
4
Build Time
30
Exterior Material
Concrete
Hulls Radius
11
Interior Ambience
None
Interior Material
Wood
Itemtype Limit
Item
Link Type
Normal
Max Operators
-1
Max Part Repeats
20
Node Type
General
Num Pathmesh Hulls
3
Num Turret Repeats
4
Path Mode
Ignore
Storage Size Height
12
Storage Size Width
12
Build Speed
4
Build Speed multiplier
1.00
Building Height
6
Lock hardness
30
Interior Integrity
100
Lock Level multiplier
1.00
Max Slope
45
Output Rate
1
Production multiplier
1.00
Scaling
1
Stackable Bonus multiplier
1.00
Creates Player Town
✓
Interior Furniture
✓
Store Anything
✓
Store Armour
✓
Store Weapons
✓
Building Category
smashed
Zero and off values
Desirability
0
Function
0
Item-function limit
0
Lock Level Bonus
0
Power Capacity
0
Power Output
0
Build Threshold
0
Link Length
0
Snap to Me X Spacing
0
Snap to Me Y
0
Snap to Me Z
0
Allow Animals
–
Always Locks
–
Auto Pathmesh
–
Cavernous
–
Ceiling Placement
–
Destroyed Navmesh
–
Enforce Ceiling
–
Has Inventory
–
Has Lock
–
Interior Terrain
–
Exterior Furniture
–
Feature
–
Foliage
–
Gateway
–
Node
–
Shelter
–
Sign
–
Wall Gate
–
Links Together
–
Match Slope
–
Output per Day
–
Snap to Me
–
Snap to Me Turrets
–
Unwalkable
–
Building Group
–
Inventory Content Name
–
Sfx Loop
–