Hound Check In
[Faction campaigns]
Inherits from1
Loss Trigger1
- Hound AssaultMin hours: 12, Max hours: 36, Chance: 100%
Squads to use1
Victory Trigger1
- Swamp Stonerat ProtectionMin hours: 95, Max hours: 110, Chance: 100%
World states2
- Grimm is not alive (player not involved)must be false
- Player is ally of Houndsmust be true
Dialogue1
Hound Check In
*Howl*
Hound Check In
Hoy, hounds!
Hound Check In
Hoy, hounds!
Hound Check In
*Howwwwl*
Hound Check In
Anybody home?
Hound Check In
Anybody home?
Hound Check In
*Howl*
Hound Check In
Grim needs her cut!
Bystander
Tell 'em I'm bustin' for a smoke.
Hound Check In
...
Bystander
*Howl*
Hound Check In
GOT ANY SMOKES AROUND HERE?
Hound Check In
Come on already!
Hound Check In
...
Hound Check In
*Howl*
Bystander
An' fish, ask 'em if they got any fish.
Hound Check In
Gah!
Bystander
*Howwwwl*
Hound Check In
AND FISH?
Hound Check In
Gonna keep me waitin' in this bog?
Hound Check In
HOUNDS!
Hound Check In
My hounds are hungry!
Hound Check In
Fine.
Hound Check In
Ain't you hearin' your brothers howlin'?
Hound Check In
Hoy, you gonna come talk to us?
Hound Check In
Guess you're busy, eh?
Hound Check In
Come talk to us already!
Hound Check In
...
Hound Check In
Talk to us next time.
Hound Check In
...
Hound Check In
*Howl*
Recorded fields
- Key
- Assault town
- Num Forces
- 8
- Travel Speed Loaded
- No speed change
- Travel Speed Unloaded
- No speed change
- Display Name
- Hound Check In
Zero and off values
- Target Population Min
- 0
- Target Tech Level >=
- 0
- Chance per Day
- 0
- Range Far
- 0
- Range Near
- 0
- Repeat Limit
- 0
- Can Talk Before Arrival
- –
- Ignores Chance Mults
- –
- Ignores no-go zones
- –
- Hostile
- –
- Target Characters
- –
- Territorial Triggers
- –