Gate guard -no turrets
[AI packages]
Leader AI goals4
- Attack enemies- but don't leave townStart hour: 0, End hour: 24, Weight: 0
- Man the gateStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- Law enforcerStart hour: 0, End hour: 24, Weight: 0
Slave AI goals1
- Slave get in CageStart hour: 0, End hour: 24, Weight: 0
Squad AI goals7
- Static guard- buildingStart hour: 0, End hour: 24, Weight: 75
- Investigate alarmsStart hour: 0, End hour: 24, Weight: 10
- MedicStart hour: 0, End hour: 24, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 24, Weight: 50
- Static guard- townStart hour: 0, End hour: 24, Weight: 25
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- Law enforcerStart hour: 0, End hour: 24, Weight: 0
Referenced by18
Squads: AI packages 15
- Empire Gate guard
- Mercenary gate guard
- Outlaw Gate guard
- Empire Gate guard (malnourished)
- swamp ninja gate guards
- band of bones gate guards
- Shinobi Gate Guards c
- Flotsam Gate Guard
- swamp gate guards
- cannibal hunter gate guard
- Empire Gate guard mini
- crab gate guard
- krals chosen gate guard
- Preacher gate guards
- rebel farmer gate guard
AI packages: Inherits from 3
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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