Go home everybody
[AI packages]
Leader AI goals2
- Go Home TownStart hour: 0, End hour: 100, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Slave AI goals1
- Follow slavemasterStart hour: 0, End hour: 24, Weight: 0
Squad AI goals4
- Follow leaderStart hour: 0, End hour: 100, Weight: 0
- Go Home TownStart hour: 0, End hour: 100, Weight: 0
- Pickup downed leaderStart hour: 0, End hour: 100, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Second-squad AI goals2
- Follow leaderStart hour: 0, End hour: 100, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Referenced by8
Squads: AI packages 3
Single assaults: Fallback AI package 2
Unique squads: Fallback AI package
Single assaults: AI packages
Factions: AI fallback
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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