Guard building, capture and loot
[AI packages]
Leader AI goals4
- Static guard- buildingStart hour: 0, End hour: 100, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Squad AI goals9
- Stay home, sit around, use stuff INDOORSStart hour: 0, End hour: 24, Weight: 20
- Static guard- buildingStart hour: 0, End hour: 100, Weight: 0
- Investigate alarms- allies onlyStart hour: 0, End hour: 24, Weight: 10
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Turret Gunner HomebuildingStart hour: 0, End hour: 100, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Patrol hometownStart hour: 0, End hour: 24, Weight: 5
Inherits from2
Referenced by16
Squads: AI packages 15
- Reaver residents (Brink) HQ
- Reaver residents (Brink)
- Reaver residents (Brink) (2)
- Reaver residents (camp) residential
- Reaver residents (camp) Prison
- Reaver residents (camp) hideout
- Reaver residents (Ark)
- dust bandit HQ
- ninja tower squad
- manhunter boss
- red sabre HQ
- skelebandit residents
- Reaver residents (Brink) (3)
- Reaver residents (camp)
- Reaver residents (camp) HQ
AI packages: Inherits from
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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