Guard town - gangs
[AI packages]
Leader AI goals7
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 11, End hour: 23, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Law enforcerStart hour: 0, End hour: 0, Weight: 0
- Patrol hometownStart hour: 0, End hour: 24, Weight: 0
Slave AI goals1
- Slave get in CageStart hour: 0, End hour: 24, Weight: 0
Squad AI goals10
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- Investigate alarmsStart hour: 0, End hour: 24, Weight: 10
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 23, End hour: 11, Weight: 0
- Static guard- townStart hour: 11, End hour: 23, Weight: 25
- Man the turretsStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Law enforcerStart hour: 0, End hour: 0, Weight: 0
- Patrol hometownStart hour: 0, End hour: 100, Weight: 0
Second-squad AI goals9
- Follow leaderStart hour: 0, End hour: 24, Weight: 50
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- Investigate alarmsStart hour: 0, End hour: 24, Weight: 10
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 11, End hour: 23, Weight: 0
- Static guard- townStart hour: 23, End hour: 11, Weight: 25
- Man the turretsStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Law enforcerStart hour: 0, End hour: 0, Weight: 0
Inherits from1
Referenced by2
Squads: AI packages 2
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Travel target
Zero and off values
- Clears Existing Jobs
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