Guard town shifts -base
[AI packages]
Leader AI goals7
- Static guard- buildingStart hour: 8, End hour: 20, Weight: 0
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 20, End hour: 8, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Law enforcerStart hour: 0, End hour: 0, Weight: 0
Slave AI goals1
- Slave get in CageStart hour: 0, End hour: 24, Weight: 0
Squad AI goals10
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- Investigate alarmsStart hour: 0, End hour: 24, Weight: 10
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 23, End hour: 11, Weight: 0
- Static guard- townStart hour: 12, End hour: 22, Weight: 0
- Man the turretsStart hour: 12, End hour: 22, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Law enforcerStart hour: 0, End hour: 0, Weight: 0
- Patrol hometownStart hour: 12, End hour: 22, Weight: 0
Second-squad AI goals9
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- Investigate alarmsStart hour: 0, End hour: 24, Weight: 10
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 12, End hour: 22, Weight: 0
- Static guard- townStart hour: 23, End hour: 11, Weight: 20
- Man the turretsStart hour: 23, End hour: 11, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Law enforcerStart hour: 0, End hour: 0, Weight: 0
- Patrol hometownStart hour: 12, End hour: 22, Weight: 80
Referenced by3
AI packages: Inherits from 3
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Travel target
Zero and off values
- Clears Existing Jobs
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