Loot food then run away (non violent)
[AI packages]
Leader AI goals4
- Go Home Town fluffStart hour: 0, End hour: 24, Weight: 10
- Looting food from base(desperate)Start hour: 0, End hour: 24, Weight: 0
- Medic non-urgentStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
Referenced by1
Faction campaigns: Phase 2 leader AI
Faction campaigns: Victory leader AI
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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