Wandering from town to town
[AI packages]
Leader AI goals3
- Wandering traderStart hour: 0, End hour: 280, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Slave AI goals1
- Follow slavemasterStart hour: 0, End hour: 24, Weight: 0
Squad AI goals7
- Bodyguard for leaderStart hour: 0, End hour: 100, Weight: 0
- Follow leaderStart hour: 0, End hour: 100, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Corpse disposal or Dead guys go in the potStart hour: 0, End hour: 24, Weight: 0
- Carry wounded slavesStart hour: 0, End hour: 24, Weight: 0
- Put carried dude down when they can walkStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Referenced by24
Squads: AI packages 23
- Empire Bounty hunters
- Caravan
- Drifter solo
- Lost Wanderer
- Drifter squad
- Drifter solo skeleton
- Mercenary wanderers
- Caravan NW
- Hiver Merchant caravan
- Hiver Merchant caravan --Not in use--
- Holy Prisoner Caravan
- Wandering Squad
- Cannibal Hunter Bar Squad
- shek warrior bar
- Wandering Assassin
- Bounty hunters wandering between towns
- Harmothoe
- Black Dog Extortionists
- Hiver Merchant caravan (mats)
- Hiver Merchant caravan (crops)
- Merchant Nomads
- Karate Seeker
- Flayed Man
AI packages: Inherits from
Recorded fields
- Signal function
- Sig wandering town to town
- Unloaded function
- Travel target
Zero and off values
- Clears Existing Jobs
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