GLOBAL CONSTANTS
[Game rules]
Recorded fields
- Days per Year
- 100
- Max Faction Size
- 30
- Max Num Attack Slots
- 1
- Max Squad Size
- 20
- Max Squads
- 10
- Stumble Damage Max
- 80
- Weight gap for 1× strength XP
- 20
- Appearance Random Deviation Percentage
- 0.4
- Armour Price multiplier
- 0.60
- Attack Chance Factor
- 0.05
- Base Block Chance
- 70
- Bed Hunger Rate
- 0.33
- Bleed Rate
- 0.01
- Bleeding Clot Rate
- 0.01
- Block chance + per 10 skill
- 12
- Block chance - per 10 skill
- 15
- Blood Recovery Rate
- 0.4
- Blueprint Price multiplier
- 1.50
- Blunt damage (low)
- 20
- Blunt damage (high)
- 80
- Bodypart Degeneration Rate
- 1.5
- Crossbow damage (low)
- 1.1
- Crossbow damage (high)
- 1.3
- Build Speed
- 6
- Carry Person Weight
- 30
- Carry Weight multiplier
- 1.20
- Clothing Price multiplier
- 1.00
- Crossbow Price multiplier
- 1.00
- Cut damage (low)
- 20
- Cut damage (high)
- 80
- Damage Multiplier
- 0.65
- Damage Resistance Max
- 0.65
- Damage Resistance Min
- -0.65
- Bleed rate (low toughness)
- 1.70
- Bleed rate (high toughness)
- 0.03
- Encumbrance Base
- 15
- Encumbrance Hunger Rate
- 0.7
- Exp Gain Multiplier
- 3.00
- Exposure Max
- 1.2
- Exposure Min
- 0.8
- Extra Blood Loss From Bodyparts
- 1
- Fed Recovery Rate multiplier
- 3.00
- Food Price multiplier
- 0.50
- Food Quality multiplier
- 0.50
- Global Price multiplier
- 1.00
- Heal Rate multiplier
- 0.25
- Immediate Blood Loss
- 0.2
- KO time (low toughness)
- 3.00
- KO time (high toughness)
- 0.75
- Knockout Time Base
- 20
- Latitude
- 54
- Loot Price multiplier
- 0.50
- Gear loot price multiplier
- 0.25
- Loot Price multiplier Player Armour
- 0.25
- Loot Price multiplier Player Weapons
- 0.25
- Max Toughness KO Point
- 85
- Medic Speed multiplier
- 3.00
- Medkit drain (beginner)
- 20
- Medkit drain (expert)
- 1
- Min Dismantle Materials Percentage
- 60
- Min Strength XP multiplier
- 0.10
- Min Toughness KO Point
- 10
- Minimum Lockpick Chance
- 5
- Night Darkness
- 0.35
- Pierce Damage Multiplier
- 1.20
- Prison Time
- 1
- Production Speed
- 2
- Research Level Increase Rate
- 1.3
- Research Rate
- 0.3
- Resting Heal Rate multiplier
- 2.00
- Robot Medic Speed multiplier
- 0.33
- Robot Wear Rate
- 1
- Robotics Price multiplier
- 1.00
- XP penalty at skill lead
- 25
- XP bonus at skill deficit
- 10
- Starvation Time
- 60
- Stun Recovery Rate
- 1
- Sunrise
- 5
- Sunset
- 23
- Sword Price multiplier
- 0.40
- Trade Price multiplier
- 0.60
- Trade Profit Margins
- 0.3
- Unarmed Damage multiplier
- 0.80
- Weapon Inventory Weight multiplier
- 0.50
- Weight Strength Diff Max
- 1
- XP Rate Athletics
- 1
- Medic XP time (low)
- 15
- Medic XP time (high)
- 150
- XP Rate Strength
- 0.5
- XP Rate Strength From Walking
- 0.5
- XP Rate Toughness
- 1.33
Zero and off values
- Blunt Permanent Organ Damage
- 0
- Damage Resistance Randomised
- –