GLOBAL CONSTANTS

[Game rules]

Recorded fields

Days per Year
100
Max Faction Size
30
Max Num Attack Slots
1
Max Squad Size
20
Max Squads
10
Stumble Damage Max
80
Weight gap for 1× strength XP
20
Appearance Random Deviation Percentage
0.4
Armour Price multiplier
0.60
Attack Chance Factor
0.05
Base Block Chance
70
Bed Hunger Rate
0.33
Bleed Rate
0.01
Bleeding Clot Rate
0.01
Block chance + per 10 skill
12
Block chance - per 10 skill
15
Blood Recovery Rate
0.4
Blueprint Price multiplier
1.50
Blunt damage (low)
20
Blunt damage (high)
80
Bodypart Degeneration Rate
1.5
Crossbow damage (low)
1.1
Crossbow damage (high)
1.3
Build Speed
6
Carry Person Weight
30
Carry Weight multiplier
1.20
Clothing Price multiplier
1.00
Crossbow Price multiplier
1.00
Cut damage (low)
20
Cut damage (high)
80
Damage Multiplier
0.65
Damage Resistance Max
0.65
Damage Resistance Min
-0.65
Bleed rate (low toughness)
1.70
Bleed rate (high toughness)
0.03
Encumbrance Base
15
Encumbrance Hunger Rate
0.7
Exp Gain Multiplier
3.00
Exposure Max
1.2
Exposure Min
0.8
Extra Blood Loss From Bodyparts
1
Fed Recovery Rate multiplier
3.00
Food Price multiplier
0.50
Food Quality multiplier
0.50
Global Price multiplier
1.00
Heal Rate multiplier
0.25
Immediate Blood Loss
0.2
KO time (low toughness)
3.00
KO time (high toughness)
0.75
Knockout Time Base
20
Latitude
54
Loot Price multiplier
0.50
Gear loot price multiplier
0.25
Loot Price multiplier Player Armour
0.25
Loot Price multiplier Player Weapons
0.25
Max Toughness KO Point
85
Medic Speed multiplier
3.00
Medkit drain (beginner)
20
Medkit drain (expert)
1
Min Dismantle Materials Percentage
60
Min Strength XP multiplier
0.10
Min Toughness KO Point
10
Minimum Lockpick Chance
5
Night Darkness
0.35
Pierce Damage Multiplier
1.20
Prison Time
1
Production Speed
2
Research Level Increase Rate
1.3
Research Rate
0.3
Resting Heal Rate multiplier
2.00
Robot Medic Speed multiplier
0.33
Robot Wear Rate
1
Robotics Price multiplier
1.00
XP penalty at skill lead
25
XP bonus at skill deficit
10
Starvation Time
60
Stun Recovery Rate
1
Sunrise
5
Sunset
23
Sword Price multiplier
0.40
Trade Price multiplier
0.60
Trade Profit Margins
0.3
Unarmed Damage multiplier
0.80
Weapon Inventory Weight multiplier
0.50
Weight Strength Diff Max
1
XP Rate Athletics
1
Medic XP time (low)
15
Medic XP time (high)
150
XP Rate Strength
0.5
XP Rate Strength From Walking
0.5
XP Rate Toughness
1.33
Zero and off values
Blunt Permanent Organ Damage
0
Damage Resistance Randomised
–