Hound Reinforcements
[Faction campaigns]
Faction Override1
Inherits from1
Squads to use1
World states2
- Grimm is not alivemust be false
- Player is ally of Houndsmust be true
Dialogue1
Hound Reinforcements
Hoy...
Hound Reinforcements
Red Sabres are on their way over...
Hound Reinforcements
But not on our watch, eh, Hounds?
But not in OUR swamp, eh, Hounds?
Hound Reinforcements
We're ready for 'em.
Referenced by1
Faction campaigns: Triggers player ally
Recorded fields
- Key
- Defend town
- Num Forces
- 6
- Travel Speed Loaded
- No speed change
- Travel Speed Unloaded
- Run
- Repeat Limit
- 4
- Ignores no-go zones
- ✓
- Display Name
- Hound Reinforcements
Zero and off values
- Target Population Min
- 0
- Target Tech Level >=
- 0
- Chance per Day
- 0
- Range Far
- 0
- Range Near
- 0
- Can Talk Before Arrival
- –
- Ignores Chance Mults
- –
- Hostile
- –
- Target Characters
- –
- Territorial Triggers
- –