Hound Reinforcements

[Faction campaigns]

Faction Override1

Inherits from1

Squads to use1

World states2

Dialogue1

  1. Hound Reinforcements

    Hoy...

  2. Hound Reinforcements

    Red Sabres are on their way over...

  3. Hound Reinforcements

    But not on our watch, eh, Hounds?

    But not in OUR swamp, eh, Hounds?

  4. Hound Reinforcements

    We're ready for 'em.

Referenced by1

Faction campaigns: Triggers player ally

Recorded fields

Key
Defend town
Num Forces
6
Travel Speed Loaded
No speed change
Travel Speed Unloaded
Run
Repeat Limit
4
Ignores no-go zones
✓
Display Name
Hound Reinforcements
Zero and off values
Target Population Min
0
Target Tech Level >=
0
Chance per Day
0
Range Far
0
Range Near
0
Can Talk Before Arrival
–
Ignores Chance Mults
–
Hostile
–
Target Characters
–
Territorial Triggers
–