BASE- Ally protect player

[Faction campaigns]

Phase 1 leader AI1

Phase 1 other AI1

Phase 2 leader AI1

Phase 2 other AI1

Retreat leader AI1

Retreat other AI1

Referenced by12

Recorded fields

Key
Defend town
Num Forces
20
Travel Speed Loaded
Jog
Travel Speed Unloaded
Jog
Repeat Limit
4
Zero and off values
Target Population Min
0
Target Tech Level >=
0
Chance per Day
0
Range Far
0
Range Near
0
Can Talk Before Arrival
–
Ignores Chance Mults
–
Ignores no-go zones
–
Hostile
–
Target Characters
–
Territorial Triggers
–
Display Name
–