Hound's Welcome
[Faction campaigns]
Inherits from1
Squads to use1
World states4
- Grimm is not alive (player not involved)must be false
- Player is not ally of UC, HN, TGmust be true
- Player is enemy of Houndsmust be false
- Player is ally of Houndsmust be false
Dialogue1
Hound's Welcome
Well...
Ain't nobody told ya the hounds run the swamps?
Hound's Welcome
Big Grim ain't told us about any newcomers settin' up 'round 'ere...
Hound's Welcome
For all I care yer easy pickin's...
Hound's Welcome
But it's a nice 'lil outpost you got, could come in useful to us...
Hound's Welcome
Would be a shame to see it set on fire by the Grayflayers.
Hound's Welcome
You know, the only way to survive in these swamps is to join forces with another clan...
Hound's Welcome
Find Ears, he'll be semi conscious on sake in the Shark bar.
Hound's Welcome
You want in on the Hounds, we'll watch your back.
Hound's Welcome
If not, well.. heh... good luck on yer own.
Hound's Welcome
Not everyday you get a personal invite from the Hounds. Make the most of it, eh.
Referenced by1
Factions: Campaigns
Recorded fields
- Key
- Assault town
- Num Forces
- 5
- Travel Speed Loaded
- Grouped
- Travel Speed Unloaded
- Jog
- Chance per Day
- 0.25
- Range Far
- 2,500
- Range Near
- 1,200
- Repeat Limit
- 9,999
- Hostile
- ✓
- Territorial Triggers
- ✓
- Display Name
- Hound's Welcome
Zero and off values
- Target Population Min
- 0
- Target Tech Level >=
- 0
- Can Talk Before Arrival
- –
- Ignores Chance Mults
- –
- Ignores no-go zones
- –
- Target Characters
- –