Hound's Welcome

[Faction campaigns]

Inherits from1

Squads to use1

World states4

Dialogue1

  1. Hound's Welcome

    Well...

    Ain't nobody told ya the hounds run the swamps?

  2. Hound's Welcome

    Big Grim ain't told us about any newcomers settin' up 'round 'ere...

  3. Hound's Welcome

    For all I care yer easy pickin's...

  4. Hound's Welcome

    But it's a nice 'lil outpost you got, could come in useful to us...

  5. Hound's Welcome

    Would be a shame to see it set on fire by the Grayflayers.

  6. Hound's Welcome

    You know, the only way to survive in these swamps is to join forces with another clan...

  7. Hound's Welcome

    Find Ears, he'll be semi conscious on sake in the Shark bar.

  8. Hound's Welcome

    You want in on the Hounds, we'll watch your back.

  9. Hound's Welcome

    If not, well.. heh... good luck on yer own.

  10. Hound's Welcome

    Not everyday you get a personal invite from the Hounds. Make the most of it, eh.

Referenced by1

Factions: Campaigns

Recorded fields

Key
Assault town
Num Forces
5
Travel Speed Loaded
Grouped
Travel Speed Unloaded
Jog
Chance per Day
0.25
Range Far
2,500
Range Near
1,200
Repeat Limit
9,999
Hostile
✓
Territorial Triggers
✓
Display Name
Hound's Welcome
Zero and off values
Target Population Min
0
Target Tech Level >=
0
Can Talk Before Arrival
–
Ignores Chance Mults
–
Ignores no-go zones
–
Target Characters
–