Slave Raid
[Faction campaigns]
Inherits from1
Squads to use1
World states3
- Player is ally of UCmust be false
- Player is ally of Traders Guildmust be false
- Player is ally of Slave Tradersmust be false
Dialogue1
Slave Raid
How quaint, a nomad village in the outlands!...
Ah, a shanty outpost! / Ah, settlers!... / What a simple little village... / Nice little outpost we've got here...
Slave Raid
This outpost isn't on the list, right? Check it.
Slave Raid
Nice outpost...
Call this an outpost? tch...
Slave Raid
Quite a town they got here...
Impressive outpost, I'll give 'em that...
Slave Raid
... Big place, huh?
.. Serious outpost, huh?
Slave Raid
Perfect for harvesting slaves. Get 'em.
Fresh meat for the mines. Get 'em. / The healthy ones will make good miners. Get 'em. / More workers for the mines. Get 'em. / I want 'em healthy for the mines. No broken legs this time.
Bystander
Let's see here...
Bystander
... Yeah.
Bystander
Nope. Not a member.
Slave Raid
Not worth the effort.
Slave Raid
Perfect.
Good. / Then we're free to raid.
Slave Raid
C'mon.
Slave Raid
Best to stick with the nomad camps.
Referenced by1
Factions: Campaigns
Recorded fields
- Key
- Assault town
- Num Forces
- 20
- Target Population Min
- 5
- Travel Speed Loaded
- No speed change
- Travel Speed Unloaded
- Jog
- Chance per Day
- 0.15
- Range Far
- 4,000
- Range Near
- 2,500
- Repeat Limit
- 10
- Hostile
- ✓
- Territorial Triggers
- ✓
- Display Name
- Slave Raid
Zero and off values
- Target Tech Level >=
- 0
- Can Talk Before Arrival
- –
- Ignores Chance Mults
- –
- Ignores no-go zones
- –
- Target Characters
- –