Slave Raid

[Faction campaigns]

Inherits from1

Squads to use1

World states3

Dialogue1

  1. Slave Raid

    How quaint, a nomad village in the outlands!...

    Ah, a shanty outpost! / Ah, settlers!... / What a simple little village... / Nice little outpost we've got here...

  2. Slave Raid

    This outpost isn't on the list, right? Check it.

  3. Slave Raid

    Nice outpost...

    Call this an outpost? tch...

  4. Slave Raid

    Quite a town they got here...

    Impressive outpost, I'll give 'em that...

  5. Slave Raid

    ... Big place, huh?

    .. Serious outpost, huh?

  6. Slave Raid

    Perfect for harvesting slaves. Get 'em.

    Fresh meat for the mines. Get 'em. / The healthy ones will make good miners. Get 'em. / More workers for the mines. Get 'em. / I want 'em healthy for the mines. No broken legs this time.

  7. Bystander

    Let's see here...

  8. Bystander

    ... Yeah.

  9. Bystander

    Nope. Not a member.

  10. Slave Raid

    Not worth the effort.

  11. Slave Raid

    Perfect.

    Good. / Then we're free to raid.

  12. Slave Raid

    C'mon.

  13. Slave Raid

    Best to stick with the nomad camps.

Referenced by1

Factions: Campaigns

Recorded fields

Key
Assault town
Num Forces
20
Target Population Min
5
Travel Speed Loaded
No speed change
Travel Speed Unloaded
Jog
Chance per Day
0.15
Range Far
4,000
Range Near
2,500
Repeat Limit
10
Hostile
✓
Territorial Triggers
✓
Display Name
Slave Raid
Zero and off values
Target Tech Level >=
0
Can Talk Before Arrival
–
Ignores Chance Mults
–
Ignores no-go zones
–
Target Characters
–