Slave Traders
[Factions]
34
Roaming population
0
Default relation
1,000
Max prosperity
Building replacements1
Campaigns2
Clothing colours1
Legal System1
Relations11
- The Holy NationStanding: 0
- Imperial LordsStanding: 100
- Traders GuildStanding: 100
- Western HiveStanding: 0
- MongrelStanding: -100
- PoliceStanding: 100
- Rebel FarmersStanding: -100
- ManhuntersStanding: 75
- Slave HuntersStanding: 75
- Anti-SlaversStanding: -100
- United CitiesStanding: 100
Slave Clothing1
Squad Default1
Squads1
Trade Culture1
Referenced by65
Towns and places: Faction 25
- Slave Farm
- Slave Markets
- Port North
- South Stone Camp
- Slave Farm South
- Slave Market (override) destroyed
- Port North (override) destroyed
- Port South (override) destroyed
- Slave Farm (override) destroyed
- Eyesocket (override) destroyed
- Slave Farm S (override) destroyed
- South Stone Camp (override) destroyed
- Stone Camp (override) destroyed
- Settled Nomads (override) empty
- Hive Village N (override) empty
- Cult village (override) slaver takeover
- Cult town (override) destroyed
- Holy Mines (override) takeover TG
- Holy Farm (override) takeover TG
- Holy Farm (override) takeover TG (2)
- Fishing Village (override) slaver takeover
- Stone Camp
- Slaver Camp
- Port South
- Eyesocket
Squads: Faction 22
- Slaver Shop (2)
- Slaver caravan (grande alive)
- Slaver caravan (ren and sly alive)
- Slaver caravan (kana and haga alive)
- Slaver caravan (grace alive)
- Slaver caravan (market master alive)
- Slaver raid
- Slaver caravan (tinfist dead)
- slave hunters------
- Work Camp Gate Guard
- slave camp wardens w/slaves
- Slaver Barracks
- slaver town guard patrol
- slaver bar
- stolen slave clothing shop
- Slave platform sales
- slaver heavy guards
- Slaver Shop
- stone camp shop
- Slaver Shop w/ workers
- slave camp warden solo
- Slave trade Pacifier
Characters: Faction 10
Factions: Relations 4
World states: Player ally 2
World states: Player enemy
Faction campaigns: Faction Override
Recorded fields
- Armour stock (prototype)
- 50
- Armour stock (cheap)
- 100
- Armour stock (standard)
- 50
- Armour stock (good)
- 2
- Business Relations
- -5
- Cages Lock Level
- 55
- Containers Lock Level
- 55
- Doors Lock Level
- 55
- Enemy Classification
- -10
- Fundamental Type
- Slaver
- Lock Level Random
- 20
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- Random
- Building Cost multiplier
- 2.00
- Effect of Anger
- 0.05
- Effect of Happy
- 0.1
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.8
- Road Preference
- 0.8
Zero and off values
- Armour stock (specialist)
- 0
- Armour stock (masterwork)
- 0
- Run Away Ratio of Squad Size
- 0
- Run Away Ratio Relative to Enemy
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Anti Slavery
- –
- Heals Strangers
- –
- Not Real
- –
- Offers Bounties
- –
- Negative rank 0
- –
- Rank 0
- –