Traders Guild Visit
[Faction campaigns]
Inherits from1
Squads to use1
World states5
- Longen is alivemust be true
- Player is ally of Traders Guildmust be false
- Player is ally of Anti slaversmust be false
- Player is enemy of Houndsmust be false
- Kana is not alivemust be false
Dialogue1
Traders Guild Visit
Greetings, good sirs...
Hoy there!
Traders Guild Visit
I am a diplomatic agent of the Traders Guild!
I am an Agent of the Territorial division of the Traders Guild!
Traders Guild Visit
I come peacefully!
Traders Guild Visit
Please send out a representative to talk!
May I speak with your leader?
Traders Guild Visit
You are building a potential trade hub within Traders Guild jurisdiction!
Traders Guild Visit
As such you are classed as a rival merchant and are subject to rates and protection!
Traders Guild Visit
Please send out a representative to talk!
!
Traders Guild Visit
Refusal to engage in diplomatic relations will be considered an act of hostility!
Traders Guild Visit
Please send out a representative to talk!
Traders Guild Visit
This is your final chance!
Traders Guild Visit
Very well, your decision will be reported to headquarters!
Traders Guild Visit
Until diplomatic relations are made, your hub will remain unprotected!
Referenced by1
Factions: Campaigns
Recorded fields
- Key
- Assault town
- Num Forces
- 5
- Target Population Min
- 3
- Travel Speed Loaded
- No speed change
- Travel Speed Unloaded
- Jog
- Chance per Day
- 0.5
- Range Far
- 5,000
- Range Near
- 3,000
- Repeat Limit
- 99,999
- Hostile
- ✓
- Territorial Triggers
- ✓
- Display Name
- Traders Guild Visit
Zero and off values
- Target Tech Level >=
- 0
- Can Talk Before Arrival
- –
- Ignores Chance Mults
- –
- Ignores no-go zones
- –
- Target Characters
- –