Traders Guild

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Biomes2

Building replacements1

Campaigns4

Clothing colours1

No-go zones30

Races4

Relations3

Slave Clothing1

Squads2

Trade Culture1

Referenced by48

Characters: Bounty Factions 2

Game starts: Faction Relations

Factions: Coexistence

World states: Player enemy

Recorded fields

Armour stock (prototype)
50
Armour stock (cheap)
100
Armour stock (standard)
50
Armour stock (good)
2
Business Relations
-5
Cages Lock Level
55
Containers Lock Level
55
Doors Lock Level
55
Enemy Classification
-10
Fundamental Type
Trader
Lock Level Random
20
Num Negative Ranks
1
Num Ranks
1
Squad Formation
Caravan. military
Building Cost multiplier
2.00
Effect of Anger
0.25
Effect of Happy
0.1
Emotion Fade Rate
1
Faces Weirdness
0.4
Road Preference
0.8
Heals Strangers
✓
Zero and off values
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Not Real
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–