Traders Guild
[Factions]
50
Roaming population
0
Default relation
1,000
Max prosperity
Biomes2
Building replacements1
Campaigns4
Clothing colours1
Legal System1
No-go zones30
- Okran's Gulf
- Okran's Pride
- Fog Islands
- Floodlands
- Obedience
- Dreg
- Iron Valleys
- Vain
- Cannibal Plains
- The Iron Trail
- Okran's Valley
- The Swamp
- Deadlands
- Ashlands
- Stobe's Gamble
- Leviathan Coast
- Arm of Okran
- Arach
- Shun
- The Crater
- The Grid
- South Wetlands
- The Black Desert
- Darkfinger
- Sonorous Dark
- Howler Maze
- Royal Valley
- Greyshelf
- Stobe's Garden
- The Pits East
Races4
- GreenlanderShare: 70
- ScorchlanderShare: 100
- Hive Soldier DroneShare: 10
- ShekShare: 50
Relations3
- Slave TradersStanding: 100
- PoliceStanding: 100
- United CitiesStanding: 100
Slave Clothing1
Squads2
Trade Culture1
Referenced by48
Squads: Faction 23
- Shop Weapons UC small
- noble slave boss/ market
- noble slave farm boss/ ren
- noble stone boss/ Haga
- noble stone boss/ Sly
- noble slave farm boss/ grace
- noble slave boss/ grand
- noble slave boss/ wada
- Shop trader UC bigger (malnourished)
- Shop Weapons UC small (malnourished)
- traders guild HQ (malnourished)
- traders HQ guards malnourished
- Hiver Merchant caravan --Not in use--
- Shop trader UC bigger
- noble slave boss/kana
- slave farm trader
- weapon vendor UC big
- bank
- traders guild HQ
- Traders Guild Pacifier
- traders HQ guards
- Caravan Raided
- Traders Guild diplomat
Characters: Faction 9
Factions: Relations 4
Towns and places: Faction 5
Characters: Bounty Factions 2
World states: Player ally 2
Game starts: Faction Relations
Factions: Coexistence
World states: Player enemy
Recorded fields
- Armour stock (prototype)
- 50
- Armour stock (cheap)
- 100
- Armour stock (standard)
- 50
- Armour stock (good)
- 2
- Business Relations
- -5
- Cages Lock Level
- 55
- Containers Lock Level
- 55
- Doors Lock Level
- 55
- Enemy Classification
- -10
- Fundamental Type
- Trader
- Lock Level Random
- 20
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- Caravan. military
- Building Cost multiplier
- 2.00
- Effect of Anger
- 0.25
- Effect of Happy
- 0.1
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.4
- Road Preference
- 0.8
- Heals Strangers
- ✓
Zero and off values
- Armour stock (specialist)
- 0
- Armour stock (masterwork)
- 0
- Run Away Ratio of Squad Size
- 0
- Run Away Ratio Relative to Enemy
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Anti Slavery
- –
- Not Real
- –
- Offers Bounties
- –
- Negative rank 0
- –
- Rank 0
- –