Fishmen

[Factions]

500
Roaming population
-100
Default relation
1,000
Max prosperity

Biomes3

Building replacements4

Campaigns1

Coexistence2

Races1

Relations2

Referenced by12

Recorded fields

Armour stock (prototype)
50
Armour stock (cheap)
100
Armour stock (standard)
50
Armour stock (good)
2
Business Relations
-5
Cages Lock Level
40
Containers Lock Level
40
Doors Lock Level
40
Enemy Classification
-10
Fundamental Type
Bandit
Lock Level Random
10
Num Negative Ranks
1
Num Ranks
1
Squad Formation
Random
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
1
Road Preference
0.1
Not Real
✓
Zero and off values
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Heals Strangers
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–