Skin Bandits

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Building replacements1

Campaigns2

Coexistence2

No-go zones3

Races2

Relations4

Referenced by9

Towns and places: Faction 2

World states: Player ally

Recorded fields

Armour stock (prototype)
10
Armour stock (cheap)
50
Armour stock (standard)
50
Armour stock (good)
50
Armour stock (specialist)
2
Business Relations
-5
Cages Lock Level
44
Containers Lock Level
44
Doors Lock Level
44
Enemy Classification
-10
Fundamental Type
Bandit
Lock Level Random
15
Num Negative Ranks
1
Num Ranks
1
Squad Formation
2
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
0.5
Road Preference
0.1
Zero and off values
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Heals Strangers
–
Not Real
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–