Second Empire Exile

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Building replacements4

Coexistence3

Forbidden Items2

Relations3

Referenced by1

Towns and places: Faction

Recorded fields

Armour stock (prototype)
50
Armour stock (cheap)
100
Armour stock (standard)
50
Armour stock (good)
2
Business Relations
-5
Cages Lock Level
55
Containers Lock Level
55
Doors Lock Level
55
Enemy Classification
-10
Fundamental Type
Military
Lock Level Random
22
Num Negative Ranks
1
Num Ranks
1
Squad Formation
2
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
0.5
Road Preference
0.6
Not Real
✓
Zero and off values
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Heals Strangers
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–