Second Empire

[Factions]

50
Roaming population
-100
Default relation
1,000
Max prosperity

Building replacements4

Coexistence3

Forbidden Items2

Relations3

Referenced by17

Recorded fields

Armour stock (prototype)
50
Armour stock (cheap)
100
Armour stock (standard)
50
Armour stock (good)
2
Business Relations
-5
Cages Lock Level
44
Containers Lock Level
44
Doors Lock Level
44
Enemy Classification
-10
Fundamental Type
Civilian
Lock Level Random
22
Num Negative Ranks
1
Num Ranks
1
Squad Formation
2
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
0.5
Road Preference
0.6
Not Real
✓
Zero and off values
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Heals Strangers
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–