campaign victory occupy town
[AI packages]
Leader AI goals7
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- Put cairried dude in bedStart hour: 0, End hour: 100, Weight: 0
- get foodStart hour: 0, End hour: 24, Weight: 0
- Patrol hometown (fluff)Start hour: 0, End hour: 24, Weight: 0
- Medic non-urgentStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- sit around, use stuff lazyStart hour: 0, End hour: 24, Weight: 0
Slave AI goals1
- Follow slavemasterStart hour: 0, End hour: 24, Weight: 0
Squad AI goals19
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- MedicStart hour: 0, End hour: 24, Weight: 0
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- Find cage and put someone in it - NON_URGENTStart hour: 0, End hour: 24, Weight: 150
- Pickup downed leaderStart hour: 0, End hour: 100, Weight: 0
- Put cairried dude in bedStart hour: 0, End hour: 100, Weight: 0
- Go home go to bedStart hour: 1, End hour: 9, Weight: 0
- Static guard- townStart hour: 0, End hour: 24, Weight: 80
- get foodStart hour: 0, End hour: 24, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Man the turretsStart hour: 0, End hour: 24, Weight: 0
- Patrol hometown (fluff)Start hour: 0, End hour: 24, Weight: 10
- Medic non-urgentStart hour: 0, End hour: 24, Weight: 0
- Protect squad non-urgentStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- pickup town intrudersStart hour: 0, End hour: 24, Weight: 0
- take intruders throw out of town gatesStart hour: 0, End hour: 24, Weight: 130
- sit around, use stuff lazyStart hour: 0, End hour: 24, Weight: 90
- liberate captivesStart hour: 0, End hour: 24, Weight: 0
Referenced by1
Faction campaigns: Victory leader AI
Recorded fields
- Signal function
- Sig occupy conquered town
- Unloaded function
- None
Zero and off values
- Clears Existing Jobs
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