Attack enemies
[AI tasks]
Referenced by56
AI packages: Leader AI goals 43
- Military Assault Town
- base- travel to target town (slow)
- base- travel to target
- Cannibals at home- skinbandits hidden
- Assault Town and loot food
- Patrol map (short range) antislave
- At home nest -human
- Military Slave Raid
- Cannibal raid assault town
- Assault target squad (agg)
- Assault and kidnap
- Patrol map (short range)
- Cannibal patrol map (short range)
- animal patrol scary children
- animal patrol neutral
- animal patrol neutral carnivorous
- Squatters
- Escape prison and attack target
- Patrol map (short range) animal
- Patrol map (short range) running
- Bodyguard
- Patrol map (short range) LOOTING
- contract Mercenary outpost guard
- fog squad return home
Show all
- Bodyguard Black Dog
- passing town assault then occupy
- Bodyguard crab raider
- Bodyguard skin bandit
- Bodyguard skeleton bandit
- contract Merc outpost guard Blkdg
- Bodyguard tech hunter
- errorcode bodyguard
- Patrol map reavers
- Cannibals at home- skinbandits THRONE
- South drone sacrifice
- South drone sacrifice farmer
- hostile occupy town
- passing town assault only
- campaign victory occupy town
- throne room aggressive
- camping tough guys
- campaign protect player base
- captured NPC
AI packages: Squad AI goals 29
- base- travel to target town (slow)
- base- travel to target
- throne room / king 24hr nosleep ambush
- Patrol map (short range) antislave
- throne room / king reavers
- Assault target squad (agg)
- Leader flees while guards fight
- Assault and kidnap
- Patrol map (short range)
- Cannibal patrol map (short range)
- animal patrol neutral
- Patrol map (short range) animal
- Patrol map (short range) running
- Blood Hunter nocturnal
- Patrol map (short range) LOOTING
- throne room / king
- Normal Raid Retreat [aggressive] copy
- Shop catun
- Patrol map reavers
- Cannibals at home- skinbandits THRONE
- South drone sacrifice
- South drone throne room
- South drone sacrifice farmer
- Blood Hunter day
AI packages: Second-squad AI goals 4
Recorded fields
- Classification
- Urgent
- Ending
- Nothing
- Options
- Attack enemies
- Targeting
- Specific