fishman patrol aggressive
[AI packages]
Leader AI goals4
- PatrolStart hour: 0, End hour: 24, Weight: 50
- Protect squadStart hour: 0, End hour: 24, Weight: 200
- attack enemies and neutralsStart hour: 0, End hour: 24, Weight: 200
- assault player town gatesStart hour: 0, End hour: 24, Weight: 0
Squad AI goals6
- Follow leaderStart hour: 0, End hour: 24, Weight: 100
- Find and kidnap (with cages) urgentStart hour: 0, End hour: 24, Weight: 0
- Find cage and put someone in it - NON_URGENTStart hour: 0, End hour: 24, Weight: 0
- attack enemies and neutralsStart hour: 0, End hour: 24, Weight: 200
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- assault player town gatesStart hour: 0, End hour: 24, Weight: 0
Referenced by1
Squads: AI packages
Recorded fields
- Signal function
- Sig cannibal start patrol
- Unloaded function
- None
Zero and off values
- Clears Existing Jobs
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