Protect squad
[AI tasks]
Referenced by61
AI packages: Leader AI goals 56
- Hospital
- hang out in a bar
- Military Assemble leader
- Guard building 24hr service law
- undertakers
- throne room / king 24hr nosleep ambush
- Guard building 24hr service w/patrol
- throne room / king reavers
- Normal Raid Retreat [passive]
- Diplomat Mission
- Diplomat Mission (running)
- Guard building, residents
- Shop
- Civilian
- Shop-24hr
- wander town as a squad
- animal patrol scary children
- Escaping slave- base
- Storage Guard
- fog prince
- animal patrol aggressive
- working mines and farms
- animal patrol neutral
- animal patrol neutral carnivorous
Show all
- farm shop
- Patrol map (short range) animal
- Cannibals at home-wizard
- Bodyguard
- Guard building 24hr service
- Slaver Storage Guard
- noble house
- shop external
- noble procession
- homeless town vagrants- protect squad
- Bodyguard Black Dog
- throne room / king
- Normal Raid Retreat [aggressive] copy
- Casual Raid Retreat [passive]
- hang out in a bar with slave gathering
- throne room king and attendant
- Bodyguard crab raider
- Bodyguard skin bandit
- Bodyguard skeleton bandit
- Bodyguard tech hunter
- Shop catun
- town thugs night patrol + day bar
- animals in building, hostile
- King feeding time
- South drone throne room
- throne room queen western
- fishman patrol aggressive
- throne room / king 24hr nosleep
- stay in home relaxing
- Guard building 24hr service- squad2 robo guards
- homeless town vagrants- exile camp
- throne room / king copy
AI packages: Squad AI goals 20
- Hospital
- Normal Raid Retreat [passive]
- Diplomat Mission
- Diplomat Mission (running)
- Shop
- Civilian
- Shop-24hr
- wander town as a squad
- animal patrol scary children
- fog prince
- animal patrol aggressive
- animal patrol neutral
- farm shop
- Patrol map (short range) animal
- noble house
- noble procession
- Normal Raid Retreat [aggressive] copy
- Casual Raid Retreat [passive]
- Shop catun
- town thugs night patrol + day bar
AI packages: Slave AI goals 4
Races: AI goals 2
Recorded fields
- Classification
- Urgent
- Ending
- Nothing
- Options
- Protect own squad
- Targeting
- Self