Gate guard stay in town -no turrets
[AI packages]
Leader AI goals4
- protect allies - dont leave townStart hour: 0, End hour: 24, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 24, Weight: 0
- Man the gateStart hour: 0, End hour: 24, Weight: 0
- Law enforcerStart hour: 0, End hour: 24, Weight: 0
Slave AI goals1
- Slave get in CageStart hour: 0, End hour: 24, Weight: 0
Squad AI goals6
- Static guard- buildingStart hour: 0, End hour: 24, Weight: 75
- MedicStart hour: 0, End hour: 24, Weight: 0
- protect allies - dont leave townStart hour: 0, End hour: 24, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 24, Weight: 50
- Static guard- townStart hour: 0, End hour: 24, Weight: 25
- Law enforcerStart hour: 0, End hour: 24, Weight: 0
Referenced by1
Squads: AI packages
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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