Shinobi Gate Guards
[Squads]
AI packages1
- Gate guard stay in town -no turretsPriority: 0
Building6
Leader1
- Shinobi GuardCount: 1
Squads1
- Shinobi GuardMin: 6, Max: 0
Second squad1
Dialogue1
Shinobi Gate Guards
A new guy, eh? Must be tougher than you look, making it here to the city in one piece.
Reply
Any way I can earn some money around here?
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What can you tell me about this place?
Reply
Nothing, nevermind.
Shinobi Gate Guards
At the moment, no, job's are dry. Come back in a few months, eh?
Shinobi Gate Guards
People don't make a habit of visiting here. If you're lucky enough to make it to Mongrel, you're stuck in Mongrel. The plus side? No one will find you in this town... if you got someone to hide from, that is. 'Round here you'll find mostly outlaws and ex-slaves.
Reply
Okay, nevermind then.
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Stuck here, huh... Any survival advice?
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What are you trying to say? I ain't got nothing to hide from!
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Sounds like my kind of place...
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Okay, thanks for the info
Shinobi Gate Guards
If you're staying? Keep your head down. If you're heading out?... Well, you should avoid the Deathyards altogether. The mist tends to.. swallow travellers up, shall we say?
Shinobi Gate Guards
I don't give a damn who you are, or who you're hiding from. Ease up, I got bigger troubles to deal with...
Shinobi Gate Guards
Well, ain't that fortunate for you.
Shinobi Gate Guards
No problem. Welcome to Mongrel, island of the outcast.
Shinobi Gate Guards
Same goes for the floodlands up north. If you make it out of the mist, that is. People who go to the floodlands... they don't come back.
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So, any survival tips for me?
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Alright, well, thanks for the info.
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What happens to people in the Deathyards?
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Can you tell me more about the Floodlands?
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Thanks for the heads up.
Shinobi Gate Guards
No one really knows. Some reckon it's to do with evil spirits, and then you got others who believe in the curse of the mist: people get lost, lose their sanity and starve to death...
Shinobi Gate Guards
A place where adventurers and treasure hunters go and never come back from like always, the idiots. Some say the killer machines get to 'em...
Shinobi Gate Guards
People here - the one's that haven't lost their minds, that is - they don't talk about the fog...
Shinobi Gate Guards
But me?... I reckon all those missing people saw somethin' they weren't supposed to see...
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Sounds mysterious, I gotta check that out!
Now I'm interested! I'm checking that out!
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Thanks for the warning, I'll be careful.
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Welp, looks like I'm stuck here for good then.
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What about the Floodlands?
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And what happens to people in the Deathyards?
Shinobi Gate Guards
... Yeah, right...
Shinobi Gate Guards
Right. Once you're in Mongrel, you're stuck in Mongrel.
Shinobi Gate Guards
A place where adventurers and treasure hunters go and never come back from, like always, the idiots. Some say the killer machines get to 'em...
Shinobi Gate Guards
No one really knows. Some reckon it's something to do with evil spirits, other's believe in the curse of the mist: people get lost, lose their sanity and starve to death...
Shinobi Gate Guards
Idiot adventurers.
Shinobi Gate Guards
But me?... I reckon all those missing people saw somethin' they weren't supposed to see...
Referenced by1
Factions: Residents
Recorded fields
- Bed Usage Cost
- 100
- Building Designation
- Barracks
- Crossbow Levels
- Cheap
- Force Speed
- Grouped
- Robotics Levels
- Cheap
- Vendors Fill Total Amount
- 1
- Animal Age Random
- 0.1
- Buy multiplier
- 1.00
- Vendors Refresh Time
- 24
- Patrol Approaches Towns
- ✓
- Public Day
- ✓
- Regenerates
- ✓
Zero and off values
- Gear artifact base value
- 0
- Item Artifacts Base Value
- 0
- Num Random Chars
- 0
- Num Random Chars Max
- 0
- Vendor Money
- 0
- Blood Smell multiplier
- 0.00
- Building Ruined
- –
- Buys Illegal
- –
- Buys Stolen
- –
- Don't multiply
- –
- Trader
- –
- Malnourished
- –
- Public Beds
- –
- Public Night
- –
- Roaming Military
- –
- Sell Home
- –
- Building Name
- –
- Layout Exterior
- –
- Layout Interior
- –