Shinobi Gate Guards

[Squads]

AI packages1

Building6

Leader1

Squads1

Second squad1

Dialogue1

  1. Shinobi Gate Guards

    A new guy, eh? Must be tougher than you look, making it here to the city in one piece.

  2. Reply

    Any way I can earn some money around here?

  3. Reply

    What can you tell me about this place?

  4. Reply

    Nothing, nevermind.

  5. Shinobi Gate Guards

    At the moment, no, job's are dry. Come back in a few months, eh?

  6. Shinobi Gate Guards

    People don't make a habit of visiting here. If you're lucky enough to make it to Mongrel, you're stuck in Mongrel. The plus side? No one will find you in this town... if you got someone to hide from, that is. 'Round here you'll find mostly outlaws and ex-slaves.

  7. Reply

    Okay, nevermind then.

  8. Reply

    Stuck here, huh... Any survival advice?

  9. Reply

    What are you trying to say? I ain't got nothing to hide from!

  10. Reply

    Sounds like my kind of place...

  11. Reply

    Okay, thanks for the info

  12. Shinobi Gate Guards

    If you're staying? Keep your head down. If you're heading out?... Well, you should avoid the Deathyards altogether. The mist tends to.. swallow travellers up, shall we say?

  13. Shinobi Gate Guards

    I don't give a damn who you are, or who you're hiding from. Ease up, I got bigger troubles to deal with...

  14. Shinobi Gate Guards

    Well, ain't that fortunate for you.

  15. Shinobi Gate Guards

    No problem. Welcome to Mongrel, island of the outcast.

  16. Shinobi Gate Guards

    Same goes for the floodlands up north. If you make it out of the mist, that is. People who go to the floodlands... they don't come back.

  17. Reply

    So, any survival tips for me?

  18. Reply

    Alright, well, thanks for the info.

  19. Reply

    What happens to people in the Deathyards?

  20. Reply

    Can you tell me more about the Floodlands?

  21. Reply

    Thanks for the heads up.

  22. Shinobi Gate Guards

    No one really knows. Some reckon it's to do with evil spirits, and then you got others who believe in the curse of the mist: people get lost, lose their sanity and starve to death...

  23. Shinobi Gate Guards

    A place where adventurers and treasure hunters go and never come back from like always, the idiots. Some say the killer machines get to 'em...

  24. Shinobi Gate Guards

    People here - the one's that haven't lost their minds, that is - they don't talk about the fog...

  25. Shinobi Gate Guards

    But me?... I reckon all those missing people saw somethin' they weren't supposed to see...

  26. Reply

    Sounds mysterious, I gotta check that out!

    Now I'm interested! I'm checking that out!

  27. Reply

    Thanks for the warning, I'll be careful.

  28. Reply

    Welp, looks like I'm stuck here for good then.

  29. Reply

    What about the Floodlands?

  30. Reply

    And what happens to people in the Deathyards?

  31. Shinobi Gate Guards

    ... Yeah, right...

  32. Shinobi Gate Guards

    Right. Once you're in Mongrel, you're stuck in Mongrel.

  33. Shinobi Gate Guards

    A place where adventurers and treasure hunters go and never come back from, like always, the idiots. Some say the killer machines get to 'em...

  34. Shinobi Gate Guards

    No one really knows. Some reckon it's something to do with evil spirits, other's believe in the curse of the mist: people get lost, lose their sanity and starve to death...

  35. Shinobi Gate Guards

    Idiot adventurers.

  36. Shinobi Gate Guards

    But me?... I reckon all those missing people saw somethin' they weren't supposed to see...

Referenced by1

Factions: Residents

Recorded fields

Bed Usage Cost
100
Building Designation
Barracks
Crossbow Levels
Cheap
Force Speed
Grouped
Robotics Levels
Cheap
Vendors Fill Total Amount
1
Animal Age Random
0.1
Buy multiplier
1.00
Vendors Refresh Time
24
Patrol Approaches Towns
✓
Public Day
✓
Regenerates
✓
Zero and off values
Gear artifact base value
0
Item Artifacts Base Value
0
Num Random Chars
0
Num Random Chars Max
0
Vendor Money
0
Blood Smell multiplier
0.00
Building Ruined
–
Buys Illegal
–
Buys Stolen
–
Don't multiply
–
Trader
–
Malnourished
–
Public Beds
–
Public Night
–
Roaming Military
–
Sell Home
–
Building Name
–
Layout Exterior
–
Layout Interior
–