Leader flees while guards fight
[AI packages]
Leader AI goals2
- Go Home (Run away)Start hour: 0, End hour: 100, Weight: 0
- Run away!Start hour: 0, End hour: 100, Weight: 0
Squad AI goals1
- Attack enemiesStart hour: 0, End hour: 100, Weight: 0
Second-squad AI goals1
- Attack enemiesStart hour: 0, End hour: 100, Weight: 0
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
- –