Military Slave Raid
[AI packages]
Leader AI goals4
- run around town looking for peopleStart hour: 0, End hour: 24, Weight: 10
- Attack enemiesStart hour: 0, End hour: 100, Weight: 75
- Protect alliesStart hour: 0, End hour: 100, Weight: 10
- assault player town gatesStart hour: 0, End hour: 24, Weight: 0
Inherits from1
Referenced by2
Faction campaigns: Phase 2 leader AI 2
Recorded fields
- Signal function
- War assault town
- Unloaded function
- Travel target
Zero and off values
- Clears Existing Jobs
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