Patrol map reavers
[AI packages]
Leader AI goals7
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemiesStart hour: 0, End hour: 100, Weight: 0
- PatrolStart hour: 0, End hour: 100, Weight: 0
- Gather slaves from cagesStart hour: 0, End hour: 24, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- assault player town gatesStart hour: 0, End hour: 24, Weight: 0
Slave AI goals2
- attack enemies of my slavemastersStart hour: 0, End hour: 24, Weight: 0
- Follow slavemasterStart hour: 0, End hour: 24, Weight: 0
Squad AI goals12
- Follow leaderStart hour: 0, End hour: 100, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemiesStart hour: 0, End hour: 100, Weight: 0
- Corpse disposal or Dead guys go in the potStart hour: 0, End hour: 24, Weight: 0
- Capture SlavesStart hour: 0, End hour: 24, Weight: 0
- Carry wounded slavesStart hour: 0, End hour: 24, Weight: 10
- Put carried dude down when they can walkStart hour: 0, End hour: 24, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Slave watching/strippingStart hour: 0, End hour: 24, Weight: 110
- New slave processingStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- assault player town gatesStart hour: 0, End hour: 24, Weight: 0
Referenced by3
Squads: AI packages 3
Recorded fields
- Signal function
- Sig start patrol
- Unloaded function
- Patrol shortrange
Zero and off values
- Clears Existing Jobs
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