Retreat and refresh
[AI packages]
Leader AI goals3
- Go Home TownStart hour: 0, End hour: 100, Weight: 0
- Put cairried dude in bedStart hour: 0, End hour: 100, Weight: 0
- Medic non-urgentStart hour: 0, End hour: 24, Weight: 0
Slave AI goals1
- Follow slavemasterStart hour: 0, End hour: 24, Weight: 0
Squad AI goals6
- Follow leaderStart hour: 0, End hour: 24, Weight: 0
- Go Home TownStart hour: 0, End hour: 100, Weight: 0
- Pickup downed leaderStart hour: 0, End hour: 100, Weight: 0
- Put cairried dude in bedStart hour: 0, End hour: 100, Weight: 0
- Medic non-urgentStart hour: 0, End hour: 24, Weight: 0
- Protect squad non-urgentStart hour: 0, End hour: 24, Weight: 0
Referenced by9
Single assaults: Fallback AI package 5
Faction campaigns: Retreat leader AI 4
Faction campaigns: Victory leader AI 3
Recorded fields
- Signal function
- Sig squad not intact
- Unloaded function
- Gohome
- Clears Existing Jobs
- ✓