South drone sacrifice
[AI packages]
Leader AI goals9
- MedicStart hour: 0, End hour: 24, Weight: 0
- Go Home TownStart hour: 0, End hour: 24, Weight: 0
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- Find and kidnap (with cages) urgentStart hour: 0, End hour: 24, Weight: 0
- Find cage and put someone in it - NON_URGENTStart hour: 0, End hour: 24, Weight: 200
- Static guard- townStart hour: 0, End hour: 24, Weight: 0
- fogman worship victimsStart hour: 0, End hour: 24, Weight: 0
- travel to target town fastStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
Squad AI goals9
- MedicStart hour: 0, End hour: 24, Weight: 0
- Go Home TownStart hour: 0, End hour: 24, Weight: 0
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- Find and kidnap (with cages) urgentStart hour: 0, End hour: 24, Weight: 0
- Find cage and put someone in it - NON_URGENTStart hour: 0, End hour: 24, Weight: 200
- fogman worship victimsStart hour: 0, End hour: 24, Weight: 0
- travel to target town fastStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- Patrol hometownStart hour: 0, End hour: 24, Weight: 0
Inherits from1
Referenced by6
Recorded fields
- Signal function
- Sig retreat cannibal raid to nearest nest
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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