
Dome Ruin
[Buildings]
An old-world science building of some sort.
Interior1
Interior Mask1
Parts19
- ScienceBuilding_Outer WallsChance: 100%
- ScienceBuilding_Exterior Wall FramesChance: 100%
- ScienceBuilding_InteriorFloorChance: 100%
- ScienceBuilding_BASE_Inner Platform Rings_SupportsChance: 100%
- ScienceBuilding_BASE_Inner Platform RingsChance: 100%
- ScienceBuilding_BASE_TowerChance: 100%
- ScienceBuilding_BASE_Outer _Roof _Rim & TotemChance: 100%
- ScienceBuilding_BASE_Interior Floor_Pattern01Chance: 100%
- ScienceBuilding_BASE_Interior Floor_Pattern02Chance: 100%
- ScienceBuilding_BASE_WallFillChance: 100%
- ScienceBuilding_BASE_BASE_Outer support wallsChance: 100%
- ScienceBuilding_UPPER_Roof_Ring with slotsChance: 100%
- ScienceBuilding_UPPER_Inner Platform Rings02Chance: 100%
- ScienceBuilding_UPPER_TowerChance: 100%
- ScienceBuilding_UPPER_RingSupportsChance: 100%
- ScienceBuilding_UPPER_Roof_ FrameworkChance: 100%
- BASE_Inner Platform RingRampsChance: 100%
- ScienceBuilding_Hive RampsChance: 100%
- Science Building HiveWebsChance: 100%
Recorded fields
- Build Materials
- 300
- Build Time
- 30
- Exterior Material
- Concrete
- Hulls Radius
- 10
- Interior Ambience
- Metal
- Interior Material
- Concrete
- Itemtype Limit
- Item
- Link Type
- Normal
- Max Operators
- -1
- Max Part Repeats
- 20
- Node Type
- General
- Num Pathmesh Hulls
- 1
- Num Turret Repeats
- 4
- Path Mode
- Walkable
- Power Output
- -1
- Storage Size Height
- 18
- Storage Size Width
- 18
- Build Speed
- 1
- Build Speed multiplier
- 1.00
- Building Height
- 100
- Lock hardness
- 30
- Interior Integrity
- 100
- Lock Level multiplier
- 1.00
- Max Slope
- 45
- Output Rate
- 1
- Production multiplier
- 1.00
- Scaling
- 1
- Stackable Bonus multiplier
- 1.00
- Auto Pathmesh
- ✓
- Cavernous
- ✓
- Creates Player Town
- ✓
- Store Anything
- ✓
- Store Armour
- ✓
- Store Weapons
- ✓
- Building Category
- BUILDINGS
Zero and off values
- Desirability
- 0
- Function
- 0
- Item-function limit
- 0
- Lock Level Bonus
- 0
- Power Capacity
- 0
- Build Threshold
- 0
- Link Length
- 0
- Snap to Me X Spacing
- 0
- Snap to Me Y
- 0
- Snap to Me Z
- 0
- Allow Animals
- –
- Always Locks
- –
- Ceiling Placement
- –
- Destroyed Navmesh
- –
- Enforce Ceiling
- –
- Has Inventory
- –
- Has Lock
- –
- Interior Terrain
- –
- Exterior Furniture
- –
- Feature
- –
- Foliage
- –
- Gateway
- –
- Interior Furniture
- –
- Node
- –
- Shelter
- –
- Sign
- –
- Wall Gate
- –
- Links Together
- –
- Match Slope
- –
- Output per Day
- –
- Snap to Me
- –
- Snap to Me Turrets
- –
- Unwalkable
- –
- Building Group
- –
- Inventory Content Name
- –
- Sfx Loop
- –