
Small Shack
[Buildings]
A small building shell, barely enough room to breathe, but it makes a good starter because its so cheap and easy to build.
Unlocked by2
Cut and unused entries
Interior locations
Residents, world events and your saved game can replace these initial layouts or their contents.
- Mongrel
Small ShackPower Station - Mongrel
Small ShackResidential Small - Mongrel
Small ShackRobotics Shop - Holy Mines (1)
Small ShackGeneral Storage - Holy Military Base (2)
Small ShackPower Station - Holy Military Base (2)
Small ShackGeneral Storage - Stack
Small ShackResidential Small - Stack
Small ShackPower Station - Stack
Small ShackGeneral Storage - The Hub
Small ShackResidential Small - Holy Farm (3)
Small ShackGeneral Storage - Bad Teeth
Small ShackPower Station - Waystation (2)
Small ShackRobotics Shop - Narko's Trap
Small ShackPower Station - Okran's Fist
Small ShackGeneral Storage - Okran's Fist
Small ShackPower Station - Okran's Shield
Small ShackPower Station - Catun
Small ShackPower Station - Flats Lagoon
Small ShackBattery Station - Heft
Small ShackPower Station - South Stone Camp
Small ShackPower Station Small - South Stone Camp
Small ShackCages - Heft
Small ShackRobotics Shop - Heft
Small ShackResidential Small - Farming Village
Small ShackResidential Small
Doors1
Interior1
Interior Mask1
Parts6
- Storm_Shack_Extras01Chance: 100%
- Storm_Shack_ExteriorChance: 100%
- Storm_Shack_blackChance: 100%
- Storm_Shack_baseChance: 100%
- Storm_Shack_Extras02Chance: 100%
- Storm_Shack_BLACKWALL_UPPERChance: 100%
Referenced by5
Squads: Building 5
Recorded fields
- Build Materials
- 5
- Desirability
- 40
- Exterior Material
- Concrete
- Interior Ambience
- Wood
- Interior Material
- Wood
- Itemtype Limit
- Item
- Link Type
- Normal
- Max Operators
- -1
- Node Type
- General
- Path Mode
- Walkable
- Storage Size Height
- 18
- Storage Size Width
- 18
- Build Speed multiplier
- 3.00
- Building Height
- 55
- Lock hardness
- 30
- Interior Integrity
- 100
- Max Slope
- 10
- Output Rate
- 1
- Stackable Bonus multiplier
- 1.00
- Creates Player Town
- ✓
- Building Category
- BUILDINGS
Zero and off values
- Lock Level Bonus
- 0
- Power Capacity
- 0
- Power Output
- 0
- Build Threshold
- 0
- Link Length
- 0
- Allow Animals
- –
- Always Locks
- –
- Cavernous
- –
- Ceiling Placement
- –
- Destroyed Navmesh
- –
- Enforce Ceiling
- –
- Has Inventory
- –
- Has Lock
- –
- Interior Terrain
- –
- Exterior Furniture
- –
- Feature
- –
- Foliage
- –
- Gateway
- –
- Interior Furniture
- –
- Node
- –
- Shelter
- –
- Sign
- –
- Wall Gate
- –
- Links Together
- –
- Match Slope
- –
- Building Group
- –
- Inventory Content Name
- –