Hound Check In
[Faction campaigns]
Inherits from1
Loss Trigger1
- Hound AssaultMin hours: 12, Max hours: 36, Chance: 100%
Squads to use1
Victory Trigger1
- Swamp Stonerat ProtectionMin hours: 95, Max hours: 110, Chance: 100%
World states2
- Grimm is not alive (player not involved)must be false
- Player is ally of Houndsmust be true
Dialogue1
Hound Check In
Hey there, hounds...
Hound Check In
All good in the swamp, I hope...
Hound Check In
Gonna come chat to me this time?
Hound Check In
...
Hound Check In
I ain't waitin' around much longer...
Hound Check In
'Cause right now it seems like you're avoidin' me...
Hound Check In
...
Hound Check In
The Hounds don't like spongers...
Hound Check In
And we don't like our pals owin' us money when we've been pulling strings to protect 'em...
Hound Check In
...
Hound Check In
Well.
Hound Check In
I guess we gotta make an example of you...
Hound Check In
'Cause we can't have people takin' advantage of the Hounds.
Hound Check In
Get 'em!
Recorded fields
- Key
- Assault town
- Num Forces
- 8
- Travel Speed Loaded
- No speed change
- Travel Speed Unloaded
- No speed change
- Display Name
- Hound Check In
Zero and off values
- Target Population Min
- 0
- Target Tech Level >=
- 0
- Chance per Day
- 0
- Range Far
- 0
- Range Near
- 0
- Repeat Limit
- 0
- Can Talk Before Arrival
- –
- Ignores Chance Mults
- –
- Ignores no-go zones
- –
- Hostile
- –
- Target Characters
- –
- Territorial Triggers
- –