Swamp Ninjas
[Factions]
50
Roaming population
0
Default relation
1,000
Max prosperity
Biomes1
Building replacements6
Coexistence2
Clothing colours1
No-go zones6
Races3
- GreenlanderShare: 100
- ScorchlanderShare: 100
- Hive PrinceShare: 20
Relations8
- WildlifeStanding: 0
- SwampersStanding: 0
- BlackshiftersStanding: 0
- Stone RatsStanding: 0
- TwinbladesStanding: 0
- GrayflayersStanding: 0
- HoundsStanding: 0
- Red SabresStanding: -100
Referenced by9
Characters: Faction 4
Squads: Faction 3
Cut and unused entries
Towns and places: Faction 2
Recorded fields
- Armour stock (prototype)
- 50
- Armour stock (cheap)
- 100
- Armour stock (standard)
- 50
- Armour stock (good)
- 2
- Business Relations
- -5
- Cages Lock Level
- 35
- Containers Lock Level
- 40
- Doors Lock Level
- 40
- Enemy Classification
- -10
- Fundamental Type
- Bandit
- Lock Level Random
- 20
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- Random
- Building Cost multiplier
- 2.00
- Effect of Anger
- 0.2
- Effect of Happy
- 0.2
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.5
- Road Preference
- 0.1
- Anti Slavery
- ✓
Zero and off values
- Armour stock (specialist)
- 0
- Armour stock (masterwork)
- 0
- Run Away Ratio of Squad Size
- 0
- Run Away Ratio Relative to Enemy
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Heals Strangers
- –
- Not Real
- –
- Offers Bounties
- –
- Negative rank 0
- –
- Rank 0
- –