Assault Town and loot food
[AI packages]
Leader AI goals6
- run around town looking for peopleStart hour: 0, End hour: 24, Weight: 10
- Attack enemiesStart hour: 0, End hour: 100, Weight: 50
- Looting food from base(desperate)Start hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 20
- assault player town gatesStart hour: 0, End hour: 24, Weight: 150
- liberate captivesStart hour: 0, End hour: 24, Weight: 110
Referenced by2
Faction campaigns: Phase 2 leader AI 2
Recorded fields
- Signal function
- War assault town
- Unloaded function
- Travel target
Zero and off values
- Clears Existing Jobs
- –