campaign protect player base
[AI packages]
Leader AI goals7
- MedicStart hour: 0, End hour: 24, Weight: 0
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- Put carried dude down when they can walkStart hour: 0, End hour: 24, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- travel to target town fastStart hour: 0, End hour: 24, Weight: 200
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- Patrol hometownStart hour: 0, End hour: 24, Weight: 0
Referenced by1
Faction campaigns: Phase 2 leader AI
Faction campaigns: Phase 2 other AI
Recorded fields
- Signal function
- Sig defend player town campaign
- Unloaded function
- Travel target fast
Zero and off values
- Clears Existing Jobs
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