hostile occupy town
[AI packages]
Leader AI goals5
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- get foodStart hour: 0, End hour: 24, Weight: 0
- Patrol hometown (fluff)Start hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- sit around, use stuff lazyStart hour: 0, End hour: 24, Weight: 0
Squad AI goals15
- get out of bed when in troubleStart hour: 0, End hour: 24, Weight: 0
- MedicStart hour: 0, End hour: 24, Weight: 0
- Attack enemiesStart hour: 0, End hour: 24, Weight: 0
- Find cage and put someone in it - NON_URGENTStart hour: 0, End hour: 24, Weight: 150
- Go home go to bedStart hour: 1, End hour: 9, Weight: 0
- Static guard- townStart hour: 0, End hour: 24, Weight: 50
- get foodStart hour: 0, End hour: 24, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Man the turretsStart hour: 0, End hour: 24, Weight: 80
- Patrol hometown (fluff)Start hour: 0, End hour: 24, Weight: 10
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
- pickup town intrudersStart hour: 0, End hour: 24, Weight: 0
- take intruders throw out of town gatesStart hour: 0, End hour: 24, Weight: 130
- sit around, use stuff lazyStart hour: 0, End hour: 24, Weight: 90
- liberate captivesStart hour: 0, End hour: 24, Weight: 0
Referenced by37
Squads: AI packages 36
- Bandit raid small
- Dust Bandit squad
- Starving bandit big mob
- south hive invasion
- hive diaspora bandits
- Band of bones squad (broken)
- yabuta outlaw roaming
- Crab raiders patrol (Tsugi dead, Valamon dead)
- Crab raiders patrol (Yoshinaga dead, Valamon dead)
- empire rebel farmers heavy (inaba dead)
- empire rebel farmers (civil war)
- empire rebel farmers (south)
- south hive patrol (elder dead)
- south hive patrol (savant dead)
- skeleton legion force (post)
- Bandit Raiders
- Black Dragon Squad
- Dust bandit raiders 01
- Starving bandit giant mob
- Starving bandit mob aggressive
- Water Clan squad
- empire rebel farmers
- Band of bones squad
- south hive patrol
AI packages: Leads to
Recorded fields
- Signal function
- Sig occupy conquered town
- Unloaded function
- None
Zero and off values
- Clears Existing Jobs
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