Military Assemble forces
[AI packages]
Leader AI goals2
- Travel to mission targetStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
Slave AI goals1
- Follow slavemasterStart hour: 0, End hour: 24, Weight: 0
Squad AI goals3
- Follow leaderStart hour: 0, End hour: 24, Weight: 0
- MedicStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 24, Weight: 0
Referenced by13
Faction campaigns: Phase 1 other AI 13
- BASE Basic Invasion
- slave raider silent (non slave trade)
- slave raider silent
- BASE- standard assault AI
- BASE- standard cannibal raid
- BASE normal assault
- BASE- standard- attack and ransack
- BASE- Non aggressive take food/ stuff
- BASE- Ally protect player
- Base- trader visit AI
- BASE- standard- Steal/ ransack base
- BASE enemy assault capture
- BASE- standard assault AI copy
Recorded fields
- Signal function
- War gather forces
- Unloaded function
- Travel target fast
Zero and off values
- Clears Existing Jobs
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