Patrol map (short range) LOOTING
[AI packages]
Leader AI goals5
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemiesStart hour: 0, End hour: 100, Weight: 0
- PatrolStart hour: 0, End hour: 100, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Squad AI goals5
- Follow leaderStart hour: 0, End hour: 100, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemiesStart hour: 0, End hour: 100, Weight: 0
- Looting corpses and foodStart hour: 0, End hour: 24, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
Referenced by32
Squads: AI packages 31
- Dust Bandit squad
- Starving bandit mob
- Starving bandit big mob
- hive diaspora lost
- hive diaspora bandits
- hive diaspora lost prince
- Band of bones squad (broken)
- Scavengers (broken)
- Shek Scout squad
- Bandit Raiders
- Blood bandits nest
- Starving bandit giant mob
- Escaped holy servants
- Water Clan squad
- UC escaped slave
- Empire slave escapees
- Band of bones squad
- Tengu's vault prisoners
- Lost drone
- water clan weakened
- swamp ninja strengthened
- Holy Nation slave escapees
- Bounty hunters
- Treasure hunters
Cut and unused entries
AI packages: Inherits from
Recorded fields
- Signal function
- Sig start patrol
- Unloaded function
- Patrol shortrange
Zero and off values
- Clears Existing Jobs
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