
Snailhouse Lagoon
[Buildings]
A wide open two-story building that often serves as a bar.
Interior locations
Residents, world events and your saved game can replace these initial layouts or their contents.
- Flats Lagoon
Snailhouse LagoonTech Shop
Doors1
Interior4
Interior Mask1
Parts17
- Storm_House_06_ExtrasChance: 100%
- Storm_House_06_Exterior_ROOFWOODChance: 100%
- Storm_House_06_Exterior[Steps]Chance: 100%
- Storm_House_06_ExteriorChance: 100%
- Storm_House_06_InteriorWALLS_UPPER_BLACK!Chance: 100%
- Storm_House_06_blackChance: 100%
- Storm_House_06_baseChance: 100%
- Storm_House_06_Exterior_ROOF-CONCRETEChance: 100%
- Storm_House_06_Exterior_ROOF-DOMEChance: 100%
- Storm_House_06_LOWER-ExtrasChance: 100%
- Storm_House_06_Black_INTERIOR_UPPER TOPChance: 100%
- Storm_House_06_Extras-SPIKECOVERSChance: 100%
- Storm_House_06_Exterior_UPPERChance: 100%
- Storm_House_06_Extras-SPIKECOVERS-UPPERChance: 100%
- Storm_House_06_Extras LOWERChance: 100%
- SnailHouse_CaissonFrame baseChance: 100%
- SnailHouse_CaissonFramesChance: 100%
Recorded fields
- Build Materials
- 40
- Build Time
- 30
- Desirability
- 40
- Exterior Material
- Concrete
- Hulls Radius
- 10
- Interior Ambience
- Wood
- Interior Material
- Wood
- Itemtype Limit
- Item
- Link Type
- Normal
- Max Operators
- -1
- Max Part Repeats
- 20
- Node Type
- General
- Num Pathmesh Hulls
- 1
- Num Turret Repeats
- 4
- Path Mode
- Walkable
- Storage Size Height
- 18
- Storage Size Width
- 18
- Build Speed
- 24
- Build Speed multiplier
- 1.00
- Building Height
- 190
- Lock hardness
- 30
- Interior Integrity
- 100
- Lock Level multiplier
- 1.00
- Max Slope
- 10
- Output Rate
- 1
- Production multiplier
- 1.00
- Scaling
- 1
- Stackable Bonus multiplier
- 1.00
- Auto Pathmesh
- ✓
- Creates Player Town
- ✓
- Store Anything
- ✓
- Store Armour
- ✓
- Store Weapons
- ✓
- Building Category
- BUILDINGS
Zero and off values
- Function
- 0
- Item-function limit
- 0
- Lock Level Bonus
- 0
- Power Capacity
- 0
- Power Output
- 0
- Build Threshold
- 0
- Link Length
- 0
- Snap to Me X Spacing
- 0
- Snap to Me Y
- 0
- Snap to Me Z
- 0
- Allow Animals
- –
- Always Locks
- –
- Cavernous
- –
- Ceiling Placement
- –
- Destroyed Navmesh
- –
- Enforce Ceiling
- –
- Has Inventory
- –
- Has Lock
- –
- Interior Terrain
- –
- Exterior Furniture
- –
- Feature
- –
- Foliage
- –
- Gateway
- –
- Interior Furniture
- –
- Node
- –
- Shelter
- –
- Sign
- –
- Wall Gate
- –
- Links Together
- –
- Match Slope
- –
- Output per Day
- –
- Snap to Me
- –
- Snap to Me Turrets
- –
- Unwalkable
- –
- Building Group
- –
- Inventory Content Name
- –
- Sfx Loop
- –