Rebel Farmers

[Factions]

50
Roaming population
-100
Default relation
1,000
Max prosperity

Coexistence5

Races3

Relations5

Squads1

Referenced by15

Factions: Relations 2

Towns and places: Faction 2

Characters: Faction

Faction campaigns: Faction Override

Recorded fields

Armour stock (prototype)
50
Armour stock (cheap)
100
Armour stock (standard)
5
Business Relations
-5
Cages Lock Level
20
Containers Lock Level
20
Doors Lock Level
20
Enemy Classification
-10
Fundamental Type
Bandit
Lock Level Random
10
Num Negative Ranks
1
Num Ranks
1
Squad Formation
Random
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
0.6
Road Preference
0.1
Anti Slavery
✓
Zero and off values
Armour stock (good)
0
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Heals Strangers
–
Not Real
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–