Empire Peasants
[Factions]
50
Roaming population
0
Default relation
1,000
Max prosperity
Bar squads8
- Thief GroupChance: 20%
- Recruits list Dead CatCount: 3, Chance: 100%
- bar plastic surgeonChance: 60%
- Bounty hunters wandering between townsChance: 30%
- Mercenary guildChance: 80%
- JewelChance: 100%
- IzumiChance: 100%
- peasant vagrantsCount: 3, Chance: 90%
Building replacements2
Coexistence1
Legal System1
Races6
- GreenlanderShare: 100
- ScorchlanderShare: 10
- Hive Worker DroneShare: 400
- Hive Soldier DroneShare: 200
- ShekShare: 100
- Hive PrinceShare: 20
Relations2
- The Holy NationStanding: -100
- United CitiesStanding: 100
Trade Culture1
Referenced by27
Towns and places: Faction 13
Squads: Faction 7
Factions: Relations 5
Characters: Faction 2
Recorded fields
- Armour stock (prototype)
- 100
- Armour stock (cheap)
- 100
- Business Relations
- -5
- Cages Lock Level
- 20
- Containers Lock Level
- 20
- Doors Lock Level
- 20
- Enemy Classification
- -10
- Fundamental Type
- Civilian
- Lock Level Random
- 10
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- Random
- Building Cost multiplier
- 2.00
- Effect of Anger
- 0.2
- Effect of Happy
- 0.2
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.5
- Road Preference
- 0.6
- Heals Strangers
- ✓
Zero and off values
- Armour stock (standard)
- 0
- Armour stock (good)
- 0
- Armour stock (specialist)
- 0
- Armour stock (masterwork)
- 0
- Run Away Ratio of Squad Size
- 0
- Run Away Ratio Relative to Enemy
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Anti Slavery
- –
- Not Real
- –
- Offers Bounties
- –
- Negative rank 0
- –
- Rank 0
- –