Empire Peasants

[Factions]

50
Roaming population
0
Default relation
1,000
Max prosperity

Bar squads8

Building replacements2

Coexistence1

Races6

Relations2

Trade Culture1

Referenced by27

Characters: Faction 2

Recorded fields

Armour stock (prototype)
100
Armour stock (cheap)
100
Business Relations
-5
Cages Lock Level
20
Containers Lock Level
20
Doors Lock Level
20
Enemy Classification
-10
Fundamental Type
Civilian
Lock Level Random
10
Num Negative Ranks
1
Num Ranks
1
Squad Formation
Random
Building Cost multiplier
2.00
Effect of Anger
0.2
Effect of Happy
0.2
Emotion Fade Rate
1
Faces Weirdness
0.5
Road Preference
0.6
Heals Strangers
✓
Zero and off values
Armour stock (standard)
0
Armour stock (good)
0
Armour stock (specialist)
0
Armour stock (masterwork)
0
Run Away Ratio of Squad Size
0
Run Away Ratio Relative to Enemy
0
Trustworthy
0
Allow Slaves Weapons
–
Anti Slavery
–
Not Real
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–