Starving Bandits
[Factions]
50
Roaming population
-10
Default relation
1,000
Max prosperity
Clothing colours1
Hairstyles7
Personality1
Squad Default1
Squads1
Referenced by6
Factions: Relations 3
Recorded fields
- Armour stock (prototype)
- 50
- Armour stock (cheap)
- 100
- Armour stock (standard)
- 50
- Armour stock (good)
- 2
- Business Relations
- -5
- Cages Lock Level
- 40
- Containers Lock Level
- 40
- Doors Lock Level
- 40
- Enemy Classification
- -10
- Fundamental Type
- Bandit
- Lock Level Random
- 10
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- Random
- Building Cost multiplier
- 2.00
- Effect of Anger
- 0.1
- Effect of Happy
- 0.1
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.5
- Run Away Ratio of Squad Size
- 0.5
- Run Away Ratio Relative to Enemy
- 0.5
- Anti Slavery
- ✓
Zero and off values
- Armour stock (specialist)
- 0
- Armour stock (masterwork)
- 0
- Road Preference
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Heals Strangers
- –
- Not Real
- –
- Offers Bounties
- –
- Negative rank 0
- –
- Rank 0
- –