The Old Empire
[Factions]
50
Roaming population
-100
Default relation
1,000
Max prosperity
Coexistence2
Relations11
- The Holy NationStanding: -100
- Slave TradersStanding: -100
- Sand ninjasStanding: -100
- Traders GuildStanding: -100
- Shek KingdomStanding: -100
- Starving BanditsStanding: -100
- Dust BanditsStanding: -100
- Old MachinesStanding: 0
- DeadcatStanding: -100
- Skeleton LegionStanding: 0
- United CitiesStanding: -100
Recorded fields
- Armour stock (prototype)
- 50
- Armour stock (cheap)
- 100
- Armour stock (standard)
- 50
- Armour stock (good)
- 2
- Business Relations
- -5
- Cages Lock Level
- 40
- Containers Lock Level
- 40
- Doors Lock Level
- 40
- Enemy Classification
- -10
- Fundamental Type
- Military
- Lock Level Random
- 10
- Num Negative Ranks
- 1
- Num Ranks
- 1
- Squad Formation
- 2
- Building Cost multiplier
- 1.20
- Effect of Anger
- 0.2
- Effect of Happy
- 0.2
- Emotion Fade Rate
- 1
- Faces Weirdness
- 0.5
- Road Preference
- 0.6
- Not Real
- ✓
Zero and off values
- Armour stock (specialist)
- 0
- Armour stock (masterwork)
- 0
- Run Away Ratio of Squad Size
- 0
- Run Away Ratio Relative to Enemy
- 0
- Trustworthy
- 0
- Allow Slaves Weapons
- –
- Anti Slavery
- –
- Heals Strangers
- –
- Offers Bounties
- –
- Negative rank 0
- –
- Rank 0
- –