Guard building, residents
[AI packages]
Leader AI goals4
- Static guard- buildingStart hour: 0, End hour: 100, Weight: 0
- MedicStart hour: 0, End hour: 100, Weight: 0
- Protect squadStart hour: 0, End hour: 24, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
Squad AI goals8
- Stay home, sit around, use stuff INDOORSStart hour: 0, End hour: 24, Weight: 100
- Static guard- buildingStart hour: 0, End hour: 100, Weight: 20
- Investigate alarms- allies onlyStart hour: 0, End hour: 24, Weight: 10
- MedicStart hour: 0, End hour: 100, Weight: 0
- Attack enemies- but don't leave townStart hour: 0, End hour: 100, Weight: 0
- Turret Gunner HomebuildingStart hour: 0, End hour: 100, Weight: 0
- Protect alliesStart hour: 0, End hour: 100, Weight: 0
- Patrol hometownStart hour: 0, End hour: 24, Weight: 5
Inherits from2
Referenced by34
Squads: AI packages 33
- Temple Gate Guards
- Mercenary guard 5
- Anti slaver (override)
- Anti slaver HQ (override)
- shek HQ (2)
- shek HQ (override) Mukai
- grayflayer hq
- blackshifter hq
- Mercenary guard 5 copy
- Holy Priest church
- Holy Mines Boss
- Ninja Gang
- Mongrel HQ
- Swamper Blackshifter
- Swamper Twinblade
- Flotsam borderguard
- flotsam military armoury
- flotsam hq
- teds tower
- hound hq
- shek HQ
- Shek fortress
- Thieves Guild smuggler
- Thieves Guild human
AI packages: Inherits from
Recorded fields
- Signal function
- Signal none
- Unloaded function
- Gohome
Zero and off values
- Clears Existing Jobs
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