flotsam military armoury
[Squads]
AI packages1
- Guard building, residentsPriority: 0
Building1
Squads2
- Flotsam NinjaMin: 3, Max: 0
- Flotsam RefugeeMin: 3, Max: 0
Vendors5
- weapon vendor RoninShare: 100
- armour vendor ninjaShare: 100
- medical and travel suppliesShare: 100
- crossbow ammo - midShare: 40
Cut and unused entries
- --crossbows midShare: 50
Referenced by3
Towns and places: Residents 2
Factions: Residents
Recorded fields
- Bed Usage Cost
- 100
- Building Designation
- Armoury
- Crossbow Levels
- Standard
- Force Speed
- Grouped
- Robotics Levels
- Cheap
- Vendors Fill Total Amount
- 65
- Animal Age Random
- 0.1
- Buy multiplier
- 1.00
- Vendors Refresh Time
- 24
- Trader
- ✓
- Patrol Approaches Towns
- ✓
- Public Day
- ✓
- Public Night
- ✓
- Layout Exterior
- Trade Sign
- Layout Interior
- Armory
Zero and off values
- Gear artifact base value
- 0
- Item Artifacts Base Value
- 0
- Num Random Chars
- 0
- Num Random Chars Max
- 0
- Vendor Money
- 0
- Blood Smell multiplier
- 0.00
- Building Ruined
- –
- Buys Illegal
- –
- Buys Stolen
- –
- Don't multiply
- –
- Malnourished
- –
- Public Beds
- –
- Regenerates
- –
- Roaming Military
- –
- Sell Home
- –
- Building Name
- –