Cannibals

[Factions]

100
Roaming population
-100
Default relation
1,000
Max prosperity

Bar squads1

Biomes2

Building replacements1

Campaigns3

No-go zones7

Roaming squads1

Squad Default1

Referenced by23

Recorded fields

Armour stock (prototype)
50
Armour stock (cheap)
100
Armour stock (standard)
25
Armour stock (good)
50
Cages Lock Level
21
Containers Lock Level
21
Doors Lock Level
21
Fundamental Type
Bandit
Lock Level Random
15
Num Negative Ranks
1
Num Ranks
1
Squad Formation
Random
Building Cost multiplier
2.00
Effect of Anger
0.1
Effect of Happy
0.1
Emotion Fade Rate
1
Faces Weirdness
1
Road Preference
0.1
Run Away Ratio of Squad Size
0.3
Run Away Ratio Relative to Enemy
0.3
Trustworthy
-100
Zero and off values
Armour stock (specialist)
0
Armour stock (masterwork)
0
Business Relations
0
Enemy Classification
0
Allow Slaves Weapons
–
Anti Slavery
–
Heals Strangers
–
Not Real
–
Offers Bounties
–
Negative rank 0
–
Rank 0
–